Lighting will play a crucial role in our project. Since we won't be showing the monster explicitly, lighting will be used to imply it. We can do this by using pieces of a shadow, or flickering the lights when we play the sound of the monster roaring.
Experimentation Room
The lighting in the experimentation room would be minimal to create a dark and mysterious mood. The main source of lighting would com from very dim lights on the walls, the brightly glowing tank, and the various monitoring screens.
Hallways
The lighting in the hallways would be very bright. They would be illuminated by led lights in the ceiling. These lights will have a huge impact on creating meaning. When the monster roars, we can make the lights flicker a little just to show the sheer power of the monster. When the monster finally escapes and starts going on a rampage, we can also cut the lights for longer periods of time showing the damage that the monster is causing.
Emergency Response Room
The emergency response room would be dimly lit with a projector aimed at a screen at the front of the room. The room would have more light than the experimentation room but not enough light to see anything clearly (This would help as we don't need to make the room look too realistic).
In the Forest
In the forest there would be almost no light at all. The only light in the shots would be from the moon. (This means that the shots would be taken on a night with a full moon to get the best lighting possible.). Unfortunately, filming with dark lighting is quite difficult so for backup purposes we might bring a backup light. We also may change the scene a little so that there a people with flashlights in the forest so we can have more lighting.
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